Damn, Zombies/Closed beta

Press & creator kit

Damn, Zombies: The Corporate Undead. A solo or 1–4-player online co-op zombie FPS. Survive escalating rounds, repair barricades, buy weapons and open more of an office overrun by undead staff. Made by solo developer Thomas at TSMW Development Ltd.

Game facts

Full title
Damn, Zombies: The Corporate Undead
Developer / publisher
TSMW Development Ltd
Genre
Round-based co-op zombie FPS
Players
Solo or 1–4 players in online co-op
Platforms
Windows, macOS (Intel and Apple Silicon), Linux (x86_64)
Planned release
Late October 2026; exact day to be announced
Current availability
Playable beta; free seven-day access from first key use, extendable on request
Engine
Godot 4.5

The game in a paragraph

Damn, Zombies: The Corporate Undead is a solo or 1–4-player online co-op zombie FPS set in a corporate office compound. Survive escalating rounds, repair barricades and spend points on weapons, doors and upgrades. Managers strengthen the horde, HR spawns more undead staff, and executives heal themselves and hide behind scapegoats. Coordinate with your squad, keep the entrances covered and see how long your night shift lasts.

Try it with your audience

The beta is available on itch.io and through the official download page. Each player needs a free account, activation key and internet connection. Seven days start on the first use of each key; request an extension from the account page if your recording schedule needs more time. Downloading does not grant permanent access.

For a first session, try the opening rounds alone or with friends. Can you read which entrance needs defending? Which enemy changes your priorities? What makes you want another round? The co-op setup guide explains private lobbies and how to get a group playing.

Gameplay screenshots

Original frames from gameplay recordings. These five images have no visual alterations or upscaling. Select a caption to open the full-resolution PNG.

Credits & disclosure

The game uses AI-generated models, some audio/animation assets and AI development assistance. Credit the game and TSMW Development Ltd when using these supplied screenshots for coverage.

The linked 24-second service-yard clip uses original game audio with no added music. Its artwork carries no access-duration offer; the current beta offer is seven days from first key use, extendable on request.

The older 60-second metal demo has an outdated access caption and is not supplied here for new promotion. If reusing its audio separately, retain the credit: “Metalicious” by Alexander Nakarada (CreatorChords), licensed under CC BY 4.0; 60-second excerpt with volume normalization and fades.

Press & creator contact

contact@tsmwdevelopment.com

Include your channel or publication, your planned timing and whether you would like to play solo or with a group.