Damn, Zombies/Closed beta
Press & creator kit
Damn, Zombies: The Corporate Undead. A solo or 1–4-player online co-op zombie FPS. Survive escalating rounds, repair barricades, buy weapons and open more of an office overrun by undead staff. Made by solo developer Thomas at TSMW Development Ltd.
Game facts
- Full title
- Damn, Zombies: The Corporate Undead
- Developer / publisher
- TSMW Development Ltd
- Genre
- Round-based co-op zombie FPS
- Players
- Solo or 1–4 players in online co-op
- Platforms
- Windows, macOS (Intel and Apple Silicon), Linux (x86_64)
- Planned release
- Late October 2026; exact day to be announced
- Current availability
- Playable beta; free seven-day access from first key use, extendable on request
- Engine
- Godot 4.5
The game in a paragraph
Damn, Zombies: The Corporate Undead is a solo or 1–4-player online co-op zombie FPS set in a corporate office compound. Survive escalating rounds, repair barricades and spend points on weapons, doors and upgrades. Managers strengthen the horde, HR spawns more undead staff, and executives heal themselves and hide behind scapegoats. Coordinate with your squad, keep the entrances covered and see how long your night shift lasts.
Try it with your audience
The beta is available on itch.io and through the official download page. Each player needs a free account, activation key and internet connection. Seven days start on the first use of each key; request an extension from the account page if your recording schedule needs more time. Downloading does not grant permanent access.
For a first session, try the opening rounds alone or with friends. Can you read which entrance needs defending? Which enemy changes your priorities? What makes you want another round? The co-op setup guide explains private lobbies and how to get a group playing.
Gameplay screenshots
Original frames from gameplay recordings. These five images have no visual alterations or upscaling. Select a caption to open the full-resolution PNG.
Credits & disclosure
The game uses AI-generated models, some audio/animation assets and AI development assistance. Credit the game and TSMW Development Ltd when using these supplied screenshots for coverage.
The linked 24-second service-yard clip uses original game audio with no added music. Its artwork carries no access-duration offer; the current beta offer is seven days from first key use, extendable on request.
The older 60-second metal demo has an outdated access caption and is not supplied here for new promotion. If reusing its audio separately, retain the credit: “Metalicious” by Alexander Nakarada (CreatorChords), licensed under CC BY 4.0; 60-second excerpt with volume normalization and fades.
Press & creator contact
Include your channel or publication, your planned timing and whether you would like to play solo or with a group.




